![]() If we reach this goal we will start work on this exciting, much-demanded project, and implement Easter eggs in Broken Sword: the Serpent's Curse, offering a glimpse of this futuristic dystopia." "So where can we take you after fulfilling our ambition? For many years we have wanted to write a sequel to our 1994 classic adventure. ![]() ![]() Now Revolution are saying that if they can more than double their Kickstarter pledges in the final two weeks of the campaign, that will be enough money to not only complete Broken Sword: The Serpent's Curse, but also greenlight production of BASS 2. Rumours of a sequel have circulated a few times in the past, with indications something might be happening in 20, and a remastered version of the original appearing in 2009 of iOS. And have loved it ever since, with the game's re-release on many occasions, not least when creator Charles Cecil released it as freeware in 2003, as well as actively aiding the SCUMMVM team to get the game working for the emulator. With its iconic name, sounding like something Ridley Scott might have directed, it used the artwork of Watchman co-creator Dave Gibbons to create a dystopian science fiction future. Greenlighting Beneath A Steel Sky 2.īeneath A Steel Sky (BASS) came out in 1994, and is one of the most fondly remembered adventures of the era. But then at $1m, the top tier, there's a surprise. They're what you'd expect - a bigger, more elaborate game, more locations, more scenes, more puzzles, going up to an ambitious $800,000 - double their original target. And as expected, they later revealed their stretch goals. Note: In July 2003, Revolution not only released both the CD-ROM version and the floppy version into the public domain - they also gave the ScummVM team the source code to run with their wonderful interpreter.As we mentioned yesterday, Broken Sword developers Revolution reached their Kickstarter funding to make a fifth game in the series. A must-play for all cyberpunk fans and everyone else. The game is replete with well-written dialogues and excellent artwork by the famed British comic book artist Dave Gibbons (whose work is one of the best introduction sequences seen in a computer game). Puzzles are generally logical if a bit on the easy side, with the exception of very clever puzzles in the game's cyberspace world. One of the game's best features is Joey, your talkative droid sidekick whose wry remarks and wacky sarcasm will bring a smile to any Infocom fan who misses Floyd the robot in Planetfall, and help lighten the game's "dark" atmosphere. Revolution's "virtual theatre" engine introduced in Lure of The Temptress has been significantly improved this time around- characters follow their own agenda, and the solutions to many puzzles require astute observation and timing skills to disrupt their routine. In a quest to find your long-lost father, you will encounter many colorful characters and solve many gadget-oriented puzzles. Revolution followed up on the heels of underrated fantasy adventure Lure of The Temptress with this excellent cyberpunk adventure that to this day ranks among the best cyberpunk games ever made.īeneath a Steel Sky begins with a simple premise that gradually unfolds to include a lot of subtle threads and interesting plot twists: you play Robert Foster, a down-trodden citizen of the oppressive futuristic city that any fan of Orwell's 1984 will immediately recognize.
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